Battlefield 2042 Insider Reveals Huge Feature Cut Before Release

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A prominent Battlefield 2042 insider has relayed word of a huge feature that was cut at some point during the game’s development for being too ambitious in relation to the amount of time and resources available. While you wouldn’t be able to tell by looking at the game and its reception, there was a point where the Battlefield 2042 hype was through the roof. This hype started to build before the game’s reveal and for a few months after it. A lot of this was based on natural anticipation built through leaks and what was being shown and said about the game around its reveal. That said, a part of it was also because of faulty information.

At one point this year, there were reports that Battlefield 2042 was going to have a massive level of destruction that would, for example, allow players to completely take down skyscrapers and other massive buildings. According to a new report from the aforementioned insider, Tom Henderson, this was the intention, but at some point during development DICE had to scale back this ambition to the product we have today, which has a similar level of destruction as previous games.

“Cut content/too ambitious due to hardware limitations on what they were trying to achieve with the *little* time they had,” said Henderson when asked what happened to the ability to completely destroy skyscrapers and other buildings that was reported before the game’s release. “Hopefully if they revert to 64 players and smaller maps in a future entry it will be possible.”

If this is true, it’s obviously disappointing, but as Henderson points out, it could also be realized in the future. Until this happens though, don’t bet on it and take everything here with a grain of salt as it’s all information of the unofficial variety.

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